M - A WebGL experiment
After seeing multiple online product configurators, I wanted to explore the usage of WebGL. Once the model is loaded, textures, materiality, colors and configurations could be switched on the fly. The object could also be magnified without having to load further resources. As object I chose the M240 rangefinder camera from Leica Camera AG, as it posed a good mix of simple and complex modeling tasks.
The model was done in blender, and loaded with three.js. To view the example, you need a browser capable of rendering WebGL (Chrome / Safari / Firefox / IE11)